Horn of Gondor
Jump to navigation
Jump to search
- This page is about the Champion skill. For Boromir's Session Play skill, see The Horn of Gondor.
Horn of Gondor
- 8.2m Range
- Fast
- Melee Skill
- Max Targets: 5
- Radius: 8m
- Makes a full AoE attack, which stuns your opponents.
Mounted Combat Enemies: Stun replaced with a mount speed debuff - ... (Main-hand) Damage
- 3s Stun
- Cost: [404 at Level 150] Power
- Cost: 5 Fervour
- Cooldown: 20s
General Information
Class: Champion
Level: 32
Effects
Using this skill applies Stunned to all targeted enemies for 3 seconds.
Trait Interactions
- The trait Mighty Blast in the Deadly Storm trait tree increases the damage of this skill by up to 50%, and at max rank, enemy resist chance is reduced by 10% for this skill.
- The trait Broad Sweep in the Deadly Storm trait tree increases the target count of this skill by up to 5.
Tracery Interactions
- Horn of Gondor Damage & Mitigation Debuff increases the damage of this skill by up to 55% and makes this skill apply Horn of Gondor Physical Mitigation to all targeted enemies.
See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.
Tactical Information
Horn of Gondor is very useful in all situations, especially in stunning nearby enemies and allowing the Tank to generate some aggro before Force Taunting. Horn of Gondor is most often used at the beginning of fights to give the Fellowship a safe start.